· Alazmi, H. S., Alotaibi, S., & Almutairi, A. (2024). Immersive virtual reality and student performance: A quantitative study. Education and Information Technologies. https://doi.org/10.1007/s10639-024-12682-3
· Allcoat, D., & von Mühlenen, A. (2020). Learning in virtual reality: Effects on performance, emotion and engagement. Computers in Human Behavior, 112, 106313. https://doi.org/10.1016/j.chb.2020.106313
· Austermann, C., Hesse, F., & Goebel, R. (2025). Presence perception in immersive environments. Frontiers in Education. https://doi.org/10.3389/feduc.2025.1560626
· Baceviciute, S., Lucas, G. M., Cowan, B. R., & Visuri, A. (2022). There’s no place like home: Presence and immersion in virtual reality. Computers in Human Behavior, 127, 107088. https://doi.org/10.1016/j.chb.2021.107088
· Chen, Y., Huang, Y., & Li, H. (2023). Immersive virtual reality cognition research: A systematic review. Computers in Human Behavior, 141, 107500. https://doi.org/10.1016/j.chb.2023.107500
· Christopoulos, A., Mystakidis, S., & Pellas, N. (2024). The impact of immersive virtual reality on knowledge acquisition. Information, 15(5), 261. https://doi.org/10.3390/info15050261
· Craig, C., et al. (2023). Immersive learning environments: A systematic review. Educational Technology & Society. https://doi.org/10.51725/etad.1683846
· De Witte, B., Schepers, J., & Paas, F. (2025). Immersive virtual reality learning and cognitive load: A field study. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2025.108853
· Grassini, S., & Laumann, K. (2020). Questioning the sense of presence in virtual reality. Frontiers in Psychology, 11, 1595. https://doi.org/10.3389/fpsyg.2020.01595
· Hair, J. F., Hult, G. T. M., Ringle, C. M., & Sarstedt, M. (2021). A primer on partial least squares structural equation modeling (PLS-SEM) (3rd ed.). Springer. https://doi.org/10.1007/978-3-030-80519-7
· Henseler, J., Ringle, C. M., & Sarstedt, M. (2021). Testing measurement invariance in PLS-SEM. International Marketing Review, 38(3), 457–480. https://doi.org/10.1108/IMR-08-2019-0199
· Jensen, L., & Konradsen, F. (2020). A review of the use of virtual reality head-mounted displays in education. Education and Information Technologies, 25, 1515–1529. https://doi.org/10.1007/s10639-019-10086-8
· Ki, S., Lee, J., & Kim, H. (2024). Social presence and cognitive load in immersive virtual reality learning environments. Frontiers in Psychology, 15, 1305477. https://doi.org/10.3389/fpsyg.2024.1305477
· Krokos, E., Plaisant, C., & Varshney, A. (2020). Virtual memory palaces: Immersion aids recall. Scientific Reports, 10, 1–12. https://doi.org/10.1038/s41598-019-56010-7
· Li, X., Yi, W., Chi, H. L., Wang, X., & Chan, A. (2023). A critical review of virtual reality and perception. Computers in Human Behavior, 140, 107382. https://doi.org/10.1016/j.chb.2023.107382
· Makransky, G., & Petersen, G. B. (2021). Immersive virtual reality and learning: A meta-analysis. Educational Psychology Review, 33(3), 937–958. https://doi.org/10.1007/s10648-020-09564-3
· Parong, J., & Mayer, R. E. (2020). Learning science in immersive virtual reality. Journal of Educational Psychology, 112(4), 785–797. https://doi.org/10.1037/edu0000405
· Pellas, N., Mystakidis, S., & Christopoulos, A. (2021). A systematic literature review of immersive virtual reality applications for higher education. Computers & Education, 166, 104158. https://doi.org/10.1016/j.compedu.2021.104158
· Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778
· Riva, G., Wiederhold, B. K., & Mantovani, F. (2020). Neuroscience of virtual reality: From virtual exposure to embodied medicine. Frontiers in Psychology, 11, 960. https://doi.org/10.3389/fpsyg.2020.00960
· Sarstedt, M., Ringle, C. M., & Hair, J. F. (2022). Partial least squares structural equation modeling. Journal of Business Research, 144, 103–115. https://doi.org/10.1016/j.jbusres.2021.06.050
· Stracke, C. M. (2025). Systematic review of immersive virtual reality in higher education. Virtual Reality. https://doi.org/10.1007/s10055-025-01136-x
· Suh, A., & Prophet, J. (2021). The state of immersive technology research: A literature analysis. Journal of Business Research, 122, 1–13. https://doi.org/10.1016/j.jbusres.2020.09.031
· Yang, H., Zhou, J., & Wang, X. (2023). Interactive virtual reality and emotional experience: A systematic study. Frontiers in Psychology, 13, 1081372. https://doi.org/10.3389/fpsyg.2022.1081372
· Zhao, J., LaFemina, P., Carrasco, M., & Ryan, R. (2022). Understanding user interaction in immersive environments. International Journal of Human-Computer Studies, 160, 102820. https://doi.org/10.1016/j.ijhcs.2022.102820